Look at how badly major software projects are done a large amount of the time, from some of the biggest and most successful tech companies out there. Look how often games in general are delayed. No devs DON’T really know how long things are going to take unless you’re doing something you’ve done over and over again. So if you want to start pulling credentials … I really tend to refrain from saying that sort of crap around here because it’s silly but I have a good deal of experience. This scene in Silicon Valley perfectly encapsulates what software development is like at most big companies.Ĭlick to expand.Well I’m a director of engineering and have been in the business for more than two decades. Not from two guys from animation studios who are struggling to run a small studio. I expect that from a big AAA studio like CD Project which manages over 500 employees. Everyone knew that the game was 18 months behind but they kept saying it would release in Spring 2020. You can look at what the cd project developers were saying. When they gave that second date to everyone, they were still talking to the wrong people. When they gave that first date to Sony, they were talking to the wrong people. The fact that this game was delayed multiple times tells me that they have a communication gap. In smaller 20-40 person studios, I expect VPs and execs to have access to Gantts, Epics and the latest builds. Meanwhile the devs are typically shy and quiet types who just end up working weekends and 12 hour shifts knowing they would never meet the deadlines anyway. The project managers talk to the Team leads who tell them what they want to hear. They talk to the Project Managers who tell them what they want to hear. This is on upper management who dont have their ear to the ground. Then delayed to August and now again by a month. The game was supposed to be released in April. I think I have an idea on how this stuff works. Kena: Bridge of Spirits will hit the PS4, PS5, and PC via Epic Games Store in early 2021.Lol I am a software architect and have been developing software for over 11 years. According to studio COO Josh Grier, the game takes “about two seconds” to load after leaving the PS5’s main menu screen. Ember Lab also spoke about the game’s impressive load times on the PS5. For one, Kena will not receive a full $60 price tag (or, for that matter, the increased $70 next-gen game price tag we’re seeing some publishers embrace). A few interesting details have come from the cover story. The title’s delay comes on the heels of its placement as a Game Informer cover story. And the overgrown forest that hides it is home to many a wandering spirit, including the Rot–the adorable soot-colored creatures. The long-forgotten settlement is replete with other secrets to discover, too. As a Spiritual Guide, Kena sets out in search of a sacred mountain shrine, one she expects to find near an abandoned village. In Kena, players will assume the role of the titular character. The extra time will allow Ember Lab to further polish the experience and fully deliver on its original vision for Kena: Bridge of Spirits. While a tough choice, the post notes that such a decision is best for both the game and the team’s well-being. Kena: Bridge of Spirits September 11, 2020Īccording to the tweet’s text-laden image, “many challenges” and the studio’s transition to working remotely slowed the pace of development. ***An update to our Kena community*** /rKo圓3YWKZ
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |